Archive for the 'Game Development' Category Page 2 of 10



jobs at amaze

AMAZE

It’s that time again. Amaze Entertainment is growing once more and is hiring for several positions at our Kirkland, Washington, studio. Here’s a list of job openings and links to their descriptions on Gamasutra (free membership required):

If you’re qualified for and interested in any of these positions, drop me a line at dannyngan [at] gmail [dot] com, and I’ll pass along your information to the appropriate people.

it’s not all fun and games

with great fury

I generally love going to work. I spend all day animating characters. I work with really talented and fun individuals. I don’t have to keep a timesheet. I don’t have someone breathing over my shoulder. And there’s free munchies and a pool table in the lunch room.

Sometimes, though, things happen that just really get to me. I get used to things like people talking loudly, the sound of typing, occasional technical glitches, but it can be a bit too much when they all happen at the same time. The obvious solution would be to put on headphones to drown out the noise, but I can’t animate to music. It completely throws off the timing of whatever I’m working on at the moment.

This week all the annoying things seemed to happen one after the other or all at the same time. Here are the top 5 things that bugged the hell out of me this week (so far):

  1. Maya starts lagging and dropping frames after an hour of working on one animation. I know this has more to do with how complex a character is, but it’s absolutely annoying. I’m trying to get the timing right on a move, but, as Maya starts dropping frames, it’s difficult to see how things are moving between keyframes. The only solution is to restart Maya. Easy solution, but the really annoying thing is the drop in framerate is so gradual that I don’t notice it until my eyes and head start hurting from the low framerate. By that point, I’m already annoyed that I’m having such a hard time getting the timing correct.
  2. I’m told how certain animations need to be created. It will offer a great amount of flexibility in terms of what I can animate and how the animations can be used in game. I complete all the necessary work, check things in, and hear nothing of it. I continue on my task list. A couple of weeks later, I’m told that the original method won’t work at all and am asked to convert all of the animations to a different setup that is easier on the programmers and that will perform better. I redo all of the animation work, check things in, and move on. A week later, I’m told once again that the animations as they are won’t work at all. The method that will supposed work involves something I have no idea how to do and isn’t part of my normal job. My lead just says to check in the master files and let someone else handle it. I’m not even going to pretend to understand why this had to be so convoluted.
  3. People insist on talking more loudly than they need to. And it’s not just loud. It’s shrill and high-pitched and just freakin’ annoying. Do the guys in the next hall over really need to hear your conversation about what to eat for lunch? It always seems that the people with most annoying voices and the least important things to say talk the loudest.
  4. Typing loudly is one thing – those Dell keyboards aren’t always the quietest things on the planet – but there is absolutely no need to pound on the keyboard so hard that I can hear the desk and cube wall shaking. And this isn’t even in an adjacent cube. It’s in the next row over. I thought I was loud when I typed (pianist fingers), but I’m virtually silent compared to some people.
  5. I accept the fact that cell phones will ring during the day. It’s just part of the noise. Sometimes people leave their phones at their desks and the phones ring until voicemail picks up. That’s fine. However, there are some ringtones that are so annoying that they make me want to find the phone, take it into the men’s room, and drop it in a full urinal. Things just get worse when the caller insists on calling back every 10 minutes, forcing me to suffer through the shrieking noise over and over again. Those people need to either switch to a softer, more pleasant ringtone in the office or set the phone to vibrate mode.

I know that these are just normal things that happen in a busy game development environment, but I still get annoyed by them sometimes. It’s just worse when they all happen at the same time. I’m glad that I’m free to go shoot some pool or take a walk outside to get away from the noise. Now, if I had free beer, maybe I wouldn’t complain about this as much…

more good press for pirates

pirates

The good press for Pirates of the Caribbean: Dead Man’s Chest is picking up steam. Pro-G recently posted a very positive preview of the PSP version of the game that gives me the warm and fuzzies.

Here’s an excerpt from the article:

Movement and animation is excellent, with Jack’s famous camp walk in full effect, although only when walking slowly. It does exemplify just how far handheld gaming has progressed over the last few years, with animation, graphics and audio all making a quantum leap thanks to the huge advances in technology. The atmosphere in-game is backed up by some excellent ambient music, while a spot on voice actor expertly recreates Jack Sparrow’s unique accent. You’ll also see some truly amazing sword fighting effects that produce just the right amount of ‘ching’ needed at precisely the right moment. Speaking of the sword fighting, the action sequences are mapped out in a pretty non-spectacular fashion, with the analogue stick in charge of direction, while the square and triangle buttons are used for speed and power attacks respectively. Where Dead Man’s Chest differs is in its application of tried and tested fighting mechanics and the way it works responsively; most importantly, it’s bloody good fun!

The rest of the article is just as articulate and positive. I can’t wait to see what people say when they play the final shipping version and really get a chance to see all the nitty-gritty details that the Pirates team poured into the game. It really is a cool product.

With the movie premiering in a month and the game hitting the shelves any day now, Pirates is shaping up to be the cool franchise of summer. I’m so excited! :)

jobs at amaze

Amaze Entertainment

Attention all you 3D artists and animators (working, aspiring, and otherwise)! Amaze Entertainment is looking for talented people to fill two open positions on our art teams.

The first is a general 3D artist position with a leaning towards effects work. Think water splashes, exploding boxes, breaking columns, motion trails, etc. Technical proficiency in Maya is desirable. Solid modeling and texturing skills are also good to have for potential non-effects tasks.

The second position is an animator. A strong grasp of and the ability to demonstrate the principles of animation is at the top of the list. Also important is the ability to hit different styles, i.e. cartoony, realistic, and some combination of the two. Experience with character animation in Maya is a plus. I won’t bother listing more requirements, because a demo reel means more than a resume.

These are entry- to mid-level positions. We are not looking for senior people at this time. I believe the 3D artist position is on a contract basis, and the animator is a regular full-time position, but that could change depending on who applies. Recent or soon-to-be graduates could qualify if their work is up to snuff.

For both positions, a strong portfolio and/or demo reel is of the utmost importance. Web sites are preferable, since more people can easily look at them. Game experience is a plus but not absolutely required. Other important job things include being a team player, being able to take direction/critique, being able to work with minimal direction, being able to manage your time, and, of course, being genuinely interested in making great games.

If you’re interested in either of these positions, please feel free to email me with your information and a link to your portfolio/reel. We’re trying to fill these positions ASAP, so don’t wait too long.