Archive for February, 2006

crash and burn

fatal error

Oh, look. The build crashed.

Again.

Gotta love it when this happens. :/

A word of advice to all you aspiring game developers: Get used to seeing stuff like this. At least half of game development is breaking things. The other half is fixing things that are broken. It’s so much fun. :P

film and butter

film and butter, everything i need

Like any good photographer, I store my film in my fridge. Disturbingly enough, I have more rolls of film in there than actual food and drink items. I should probably rectify that at some point. Right now I only open my fridge to either get drinks of water or beer or to store or grab some film. It’s a good thing I live alone.

random bits

It’s Sunday afternoon. I’m at work waiting for a build. Just enough time to jot down a few random bits.

  1. I played lots of Guitar Hero last night, and I broke 217,000 points on Crossroads at the Hard setting. I think the beer helped me relax and play better.
  2. I’m really digging shooting on film lately. In particular, I’ve been carrying my Canon AE-1 Program with me all week. Smaller than my D70, HUGE and bright viewfinder (almost 1:1), and super fast F1.4 lens. I’ve got a roll of Ektachrome in it right now that is just about done. Hopefully I’ll get it to the lab early this week.
  3. With my recent addiction to film shooting, that Voigtlander Bessa R over at CameraQuest is looking mighty fine.
  4. I’ve been spending so much time at work lately that I haven’t bothered restocking my fridge in quite some time. I actually have more rolls of film in my fridge than I do food/drink items. Scary.

OK, build’s done. Time to get back to work.

crunching towards beta

bump in road

The entire Pirates team is crunching towards beta, and we’re having the typical pre-beta symptoms. Builds don’t work. Bugs are popping up left and right no matter how many get squashed. Applications seem to crash more (probably not, but we’re just noticing and complaining more). People are either incredibly on edge and grumpy or wacky beyond all imagination. And lots of last minute additions/changes/fixes are rolling onto our task lists.

As bad as that sounds, things are actually moving along pretty well. Any problems we have are not un-fixable. Everyone on the team is doing their thing and getting things done on time. Sure, most of us are working long hours to do it, but that’s only because we all want this project to succeed. Ultimately we know that our hard work will result in a great product.

My own list of beta tasks has been fluctuating quite a bit for the past couple of weeks. Originally, I was only supposed to do the final cleanup pass on all of the enemy animations and add some simple facial animations for them. That was always in the schedule, so I was prepared to deal with that. However, a few items were added at the proverbial 11th hour. These past few days have been pretty busy as I’ve hammered out animations for some ambient birds, adjusted animations for a set of characters that had to be modeled and textured again from scratch (gotta love how clients change their minds), and finishing off some short cutscene animations that were blocked out by another animator. Sounds like a lot of work, but it’s nothing that a few 10+ hour work days can’t handle.

Despite the last-minute rush of work, I’m still having a blast working on Pirates. I mean, I get to spend all day working on character animations! It’s what I’ve always wanted to do, and I’ve been doing this non-stop for the past year. I would not trade this for anything. Well, I might trade it for $20,000,000 untaxed, but that’s not likely to happen… :)