Today was my last day at Microsoft Game Studios. I can’t believe that it’s already been 6 months since I first set foot in Millennium F, thankful for finally landing a gig in the industry again. At the time, I never expected to be working on the Flight Simulator product line, let alone spending 3 months doing nothing but UV mapping models. However, a job is a job, and I couldn’t pass up the chance to work at a place as big and stable as Microsoft.
The last 6 months on the Aces team was a lot of fun. Even though the UV mapping got very tedious at times, the very cool people working there more than made up for it. The four different people I had supervising me at different times during my tenure there – Aaron, Pete, Greg, and Adrian – were great managers. They gave me plenty of leeway to get my work done however I saw fit. They checked in with me as needed. And we always had fun conversations. It was incredibly relaxing to work for them.
The various other members on the team, too numerous to list off, were also incredibly cool. After working from home for so long, it was great to be back in an office environment where I was interacting with people face-to-face on a daily basis. Although I never wandered the halls much, people did routinely stop by my office to hang out and chat for a bit. It never bothered me that I would get interrupted in the middle of something, because I always enjoyed the casual conversations that happened on a daily basis. It was refreshing, and it forced me to take regular breaks from staring at the monitor.
The last couple of weeks at MGS proved to me that everyone there was very cool. Even though I only told my managers that I was interviewing at Amaze Entertainment, word spread pretty quickly to the other artists. Every single one of them stopped by my office or caught me in the halls to wish me luck on the interview and then congratulate me after I got the gig. There was even a congratulations sign made for me in the weekly artists’ meeting (which I completely forgot to attend). They definitely made me feel like part of the family.
Although I’m leaving a very comfy and cushy gig at MGS, I am moving on to an exciting opportunity at Amaze. The crew up in Kirkland seems really cool (I’ve only met a few guys in interviews and have been chatting on MSN with one of the animators), and the project sounds like something that is right up my alley. I’m very excited to start work next Monday. Character animation, here I come!



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