Last night, Garage Games stealthily unleashed the Early Adopter’s version of Torque 2D, a purely 2D game engine based on the inexpensive and high-powered Torque Game Engine. Based on early reports from beta testers and recent feedback since its release, T2D is amazingly easy and fun to use. Check out the screenshots to see some of the great things that are possible with T2D.
Now, some people may scoff at the idea of doing 2D games, but I think T2D can provide all new opportunities for indies to build simple and fun games. If you really think about it, some of the most popular games presently and throughout history are completely 2D. 2D games are much more accessible to a wider audience, especially casual players, and, technically speaking, probably a lot easier to develop than full-blown 3D games with shaders, realistic physics, and all that jazz.
I know that from an art standpoint, building 2D sprites and tiles is far simpler than creating 3D artwork. There’s just less crap to deal with. Once the Mac version of T2D is released next week, I just might grab it and start messing around with some ideas for T2D content packs. I’ve got a lot of 3D artwork that can easily be modified and rendered off as 2D sprites and tiles. I may even be brave enough to brush up on some Flash skills to create some nice vector art. Hmm… maybe I’m not quite that insane, but it’s an idea, anyway.
Link: Torque 2D







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