I’m definitely having fun jumping back and forth between two different tasks: setting up the horse model for animation and working on various MEL scripts. It’s been a nice split between an art-related job and an obviously more technically oriented job. My brain really gets quite the workout.
Horse Content Pack
I got most of the leg controls worked out this morning. I set up a variation on the inverse foot setup that I normally use on bipedal rigs. Seems to work ok. I have to finish parenting the IK handles to the controls and do a quick test, but I think it will work fine.
I’m probably going to go with FK for the rest of the rig. I want to keep this as simple as possible, and I don’t want to have to rebuild everything in Max to match. Plus, I know the type of moves I’m going to be animating, and those don’t require any special controls. K.I.S.S.
dtsUtility.mel
After I got tired of working on the horse rig, I switched gears and continued working the upgrades to dtsUtility.mel. I figured out how to get, set, and save the export options on a scene-by-scene basis. The dummy UI I slapped together worked just fine. I just need to hook it up to the actual export commands this week. I think it will work.







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